The modeling for Zohar HaNegev is complete thanks to the hard work of Di Ye and Melissa Davidson. I am now in the process of optimizing the models, preparing them to be textutred and blocking in the lights.
Here is a lighting test for the first shot of the city's exterior, modeled by Di. I've lit the shot using Mental Ray's Physical Sky.
There are two problems here:
- The shadows are too blue -- and I'm finding it difficult adjusting the color of the sky.
- Mental Ray seems to be using only 50% of my CPU power at the moment.
Hopefully I will be able to solve both of these problems soon. Please see the clip below:
click to play quicktime
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